The Umety solution is specifically designed from the start to cater to the needs of all students and teachers in a meaningful, practical, and feasible manner. Umety's top-notch immersive content library includes voice narration (for individuals with vision and/or reading challenges), textual representation
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(for those with auditory difficulties), 3DoF technology (suitable for people with mobility concerns), and employs only one controller for individuals with fine-motor skill limitations. Umety's immersive learning platform not only offers valuable learning opportunities for students but also provides actionable analytics for teachers, parents, and administrators.
The Umety solution is specifically designed from the start to cater to the needs of all students and teachers in a meaningful, practical, and feasible manner. Umety's top-notch immersive content library includes voice narration
...
(for individuals with vision and/or reading challenges), textual representation (for those with auditory difficulties), 3DoF technology (suitable for people with mobility concerns), and employs only one controller for individuals with fine-motor skill limitations. Umety's immersive learning platform not only offers valuable learning opportunities for students but also provides actionable analytics for teachers, parents, and administrators.
Umety's VR solution for education

Umety's VR solution for education
VR offers students with special needs the chance to enhance their knowledge, skills, and attitudes in ways previously impossible. VR education can effectively meet the varied needs and learning styles of students with disabilities, accommodating their unique and personalized learning
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journeys. Virtual reality education provides individualized learning experiences to cater to the unique needs of each learner, fostering engagement, accessibility, and inclusivity, and transforming the way education is delivered and received.
VR offers students with special needs the chance to enhance their knowledge, skills, and attitudes in ways previously impossible. VR education can effectively meet the varied needs and learning styles of students
...
with disabilities, accommodating their unique and personalized learning journeys. Virtual reality education provides individualized learning experiences to cater to the unique needs of each learner, fostering engagement, accessibility, and inclusivity, and transforming the way education is delivered and received.
An inclusive and engaging learning experience for all students
Creating a focused, distraction-free learning environment is crucial for students grappling with attention deficit issues. A VR classroom fosters sustained attention
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and a heightened focus level. The Umety platform offers individuals with ADHD significant stimulation and immediate learning opportunities, promoting a sense of comfort and reducing anxiety. VR in Special education enhances motivation, facilitates interaction, improves cognitive skills, boosts short-term memory, and makes lessons more engaging.
- Active learning – better outcomes
- Distraction-free & judgment-free learning
- Formative assessment in every module
- Standards aligned
- Robust data analytics
- Easy to use for teachers and students
- Affordable, scalable, easy to deploy

How does it work?
A 3DoF headset is likely the best choice for a special needs student. This device comes with a single controller, meaning manipulation is limited to using the index finger and thumb on one hand. In many modules, only the index finger is necessary to trigger various events like selection, drag-and-drop, or moving a slider. For
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individuals capable of articulating just the index finger, the controller can be strapped to their hand. Alternatively, a joystick controller can be attached to a wheelchair, enabling the user to "walk" through an environment where applicable. The joystick features two buttons at its base for all other interactions.
A 3DoF headset is likely the best choice for a special needs student. This device comes with a single controller, meaning manipulation
...
is limited to using the index finger and thumb on one hand. In many modules, only the index finger is necessary to trigger various events like selection, drag-and-drop, or moving a slider. For individuals capable of articulating just the index finger, the controller can be strapped to their hand. Alternatively, a joystick controller can be attached to a wheelchair, enabling the user to "walk" through an environment where applicable. The joystick features two buttons at its base for all other interactions.
How does it work?

Benefits of a 3DoF VR device for special-education students

Consider the impact of "walking" through virtual spaces instead of just teleporting to different locations, as often experienced on 6 degrees
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of freedom (6DoF) devices. We met a man with severe mobility challenges who expressed a desire to try VR. When we set up our Taj Mahal module, similar to Google Expeditions but with the added ability to move within the environment, he exclaimed with joy, "I can walk!" This unique technology provides individuals with a sense of presence and newfound abilities. While the accompanying image is just a concept, it showcases the potential for integrating such features into our modules. Unlike 6DoF devices, which lack the capability for walking, our 3DoF solution offers diverse opportunities and preserves the ability to explore immersive environments like the Taj Mahal.
Consider the impact of "walking" through virtual spaces instead of just teleporting to different locations, as often experienced on 6 degrees of freedom (6DoF) devices. We met a man with severe mobility challenges who expressed a desire to try VR. When we set up our Taj Mahal module, similar to Google Expeditions but with the added ability to move within the environment, he exclaimed
...
with joy, "I can walk!" This unique technology provides individuals with a sense of presence and newfound abilities. While the accompanying image is just a concept, it showcases the potential for integrating such features into our modules. Unlike 6DoF devices, which lack the capability for walking, our 3DoF solution offers diverse opportunities and preserves the ability to explore immersive environments like the Taj Mahal.
Featured
Umety has been featured on the Assembling Inclusion podcast (Episode 21) by Dr. Katie Nieves Licwinko (https://anchor.fm/assemblinginclusion). In this episode, we discuss ways that virtual reality can play a role in education, and can be a wonderful tool for inclusion, when done right.
Featured

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Testimonials
“To date our experience with the Umety VR Solution has been very positively received by both staff and students. The interactive nature offers inclusivity and diversity among learners without judgment. We are currently looking into its viability with our board in a variety of settings – special education, ESL, STEM, e-learning or in classrooms.”
"Virtual Reality experiences allow for student interaction and increase memory retention of key concepts practiced within the modules without judgment. The virtual reality headsets provide a distraction free learning environment to help students focus on the tasks at hand through an interactive medium"


Diana Lang
Assistive Technology Lead, Halton District School Board